This week's tutorials (By Jimmy Vegas) focused mainly on refining certain parts of our graphics and placing a cursor on the gameplay canvas.
I really enjoyed watching the tutorials, because it really showed how easy it can be to create a good looking game, with just some other basic knowledge of code and adding textures
The first tutorial helped with making collection graphics and adding audio and script. I found this really interesting because I plan on using a lot of item collections within my own game that I will be making.
I also like that he taught us the code on how to make the objects rotate, giving the game that next layer of detail.
I did however find the coding difficult to understand at first. Although I have some experience with coding for websites, so HTML and CSS, C# was something that I haven't even heard about before I started watching these tutorials. I find that the layout of this code is slightly similar to CSS coding layout, so it took me a little while to switch my brain over to learning this new code.
Learning to add water and walls was also something I really enjoyed learning about. Again like the gem, I found it good to see objects and pieces of terrain that I want to use in my own game, being explained simply. The fact that you can change the way the wall looks and even the length of your shadows is really helpful.
The second video was about raycast and cursor. I will definitely have to go back over this Video because i didn't really understand the purpose of the ray cast, but being able to place the cursor on the gameplay was very helpful even from a game developer point of view. This made it much easier to be able to tell what way you were going to move and ill really improve the UI of the game.
Signing off
-AK
photo found on pinterest
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