You have no idea how hard coming up with some game ideas was.
I didn't realise it before but I honestly do not play enough games. I will certainly have to fix that at some point.
I've come up with four game ideas, somethings that I may possibly make using unity over the next coming weeks.
Game idea 1: Tomb Town
Your character is a witch/wizard, who has recently moved to tomb town, home to witches, wizards, ghosts, ghouls and all the ghastly creatures you can recall from your childhood scary stories.
Customise your character and make your way around the town, collecting items, coins, learning spells and gaining XP by completing tasks and quests to help your fellow town members.
Level up and complete more difficult tasks and quests as you gain more XP.
The final boss of the game is the 'Skelezard', an undead wizard straight out of the towns dusty old book of legends. Along with the help of your friends and fellow towns people, use your items and spells to make your way into the skelecave,(which turns out to be a huge underground castle, with an undead army) battle the final boss, and bring as much peace and tranquillity as there can ever be in a town full of spooks.
The game is a basic RPG with the main character able to explore the town and the different terrains surrounding the town like caves and shops. The final boss is a skeleton wizard and there are other main NPCs such as witch shop owners, a man with a pumpkin head named Jack and a ghost who doesn't know what doors are.
The main tutorials I'll be following for most of this game would be Jimmy Vegas' 'how to make an RPG' videos.
Game idea 2: Tree house climber
Playable character is a forest elf who has lived on the forest floor his whole life. He decides he wants a better life and begins to work really hard to help people and earn money so that he can live higher up in the tree.
The main goal of this game is to reach the top layer or the tree community. the game is based on a platformer game but with elements of RPG. There are plenty of NPCs to get to know and complete tasks for and then once the player has enough coins, they can move up the tree but through a platform based section of the game. There are different obstacles during these levels that the player must overcome.
Different NCPs with different levels of importance. some are more difficult to find then others. Talk to these characters to complete task and increase player level with coins.
The tutorials I would use are 'How to create a platformer game in unity' by Jimmy Vegas and also the video mentioned in game idea 1
Game idea 3: Rumour or Truth
The main playable character is a detective just starting out in the force. They are given different statements by their superior officer and must investigate then. the goal is to figure out if the statement is a rumour or true.By going out into the playable world, talking to the city people and collecting the relevant evidence and information the character builds up the needed knowledge to be able to decide if the statement is correct.
They then must return to the superior and decide if it is rumour or truth. the correct answer earns them XP and they can level up, the wrong answer docks XP points and the player must complete the task correctly before moving on to the next statement.
The game is a puzzle of sorts but works based on RPG.
I would use the same tutorials as stated above.
Game idea 4: Art Shop Mayhem
You start as a Christmas temp in an art store, thrown in the middle of the Christmas present rush! you must quickly learn the skills and techniques of the different art materials, such as the arts, clay, paper-crafts and more, to be able to provide the correct information to the customers.
each customer you help earns you XP points, and each customer that buys something brings money into the shop.
As you progress up the levels from Christmas temp all the way up to managers positions, you build up your XP.
each satisfied customer gives XP each unhappy one removes XP.
Some customer tasks will require the player to find the right co workers to speak to, to ask for help and to bring in the coins for the shop.
Like the previous games it will be RPG based and follow the Jimmy Vegas tutorials.
Signing off
-AK
Art found on Pinterest
Brainstorming images by me
Well a good day to you Alex.
ReplyDeleteAfter reading through and getting a good intention of your game concepts I must say that these ideas are the real bee knee's. Your first idea of Tomb town seems very exciting and it reminds me the RPG's of the past but also of a little old Disney film of Nightmare before Christmas and even the Halloweentown series of films. Your Tree House Climber is a concept that is so simple yet so invigorating that it would work very well. The rumour or truth is speaking into a genre that I do have a soft spot for as I love the aesthetic of Detective/ Noir kind of stories and your art shop mayhem is very intriguing as well and can be very creative in how it can be made. I look forward to seeing what kind of game you will make with these.
Cheerio!!!
-Sam
Hi Alex,
ReplyDeleteI was reading your game ideas and I really like the concept of your Treehouse Climber game! The forest elf wanting change from being cooped up on the bottom of a forest reminds me of Link from the Legend Of Zelda somewhat- so naturally I’m drawn to this concept. I like the platformer aspect of this idea also, since I feel that most people making a 3D Unity game will make more open world style games, which will make this game stand out!
Speaking of the forest elf character, I wonder why the elf suddenly decided they wanted something more in life. What was their motivation? Did they simply get sick of looking at the same things all the time, or is there perhaps another factor that influenced it?
What if the elf character was pursuing the best treehouse for a plot related reason? Perhaps the elf found a person they want to impress (perhaps a new friend or romantic interest) and they want to get the best possible house in order to impress them? Or, what if the elf befriended some sort of sky creature or bird and their goal was to get a treehouse at the very top of the forest so their little friend could fly freely? Just some ideas I feel could work well and add an extra element of plot!
I’m looking forward to seeing what game idea you pursue, and to playing whatever you come up with!
- Kay
Hey Alex,
ReplyDeleteI really liked the idea you had for your first game Tomb Town, its really cute and interesting and if I saw that game online I would definitely want to play it, I really like the idea of creating my own spooky character. I think that game would also be really suited for a younger audience like kids aged 10-15. Thats not to say that an older audience wouldn't enjoy it too. For your third game idea Rumour or Truth what if when the character gets the answer wrong instead of making the player find the correct answer for the same statement you gave them a new statement to try and get the answer to? I think that that would give people who might not have understood the first statement a chance to try a new one. Overall I think all four of your game ideas are great.
-Casper :)
This comment has been removed by the author.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteHi Alex,
ReplyDeleteIt's pretty clear how much thought you put into the first concept. With the right designs and illustrations, you can make a really interesting RPG world. However, I'm wondering what kind of mechanic will ymmented on your final idea before coming to this one. I got it mixed up. -_-")ou use? Will you be using the JRPG, turn-based fighting mechanic, tile-based dungeon crawler or a more western RPG?
These kind of mechanics can really solidify the mechanics of your game and how your illustrations and designs can be based around it.
I hope you find my advice helpful.
Have a nice day!
-Zhen
(P.S. I deleted my comment twice because there was some issue with lag when I pressed Publish and some words disappeared. So don't worry about my two removed comments.)