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So, this week on unity tutorials we looked at skyboxes, wind, fade screens, bug fixes and adding different asserts into the game.
I really enjoyed this weeks tutorials because they are definitely something that I have been thinking about a lot the past few weeks. Especially when it came to creating my GDD and thinking about how I wanted the aesthetics of my game to look.
The skybox part of the tutorial was actually a lot easier then I thought it would be. For my own game I’m looking into a darker scene, due to it being based in a spooky town, so having just the default blue sky was not going to work for me. I did try a couple of the different options that were available while watching the tutorial and then followed along with it so I didn’t get lost. I know I can definitely find what I am looking for in there.
When it came to wind, I actually hadn’t really thought about it up until this point. Although I do know that a scene in my game will be set in a forest this was something I had forgotten to think about. Changing the different intensities of the wind and learning that we can use a radius to effect the things around our character actually gave me more plot ideas! This was something that I did originally find hard to find the complete right intensity.
Learning how to the bug fixes really helped me because I had noticed some issues and I was starting to freak out thinking I had done something wrong or I hadn’t placed my assets in the right well, place.
It is good to know that all the bugs can be fixed and I’m sure there is also plenty of forums to help if there is any problems in the future
The tutorials of making the environment look better really brought into focus the different assets that are available to us to use in our games.
When Jimmy Vegas used the old house I was immediately dragged back into the video because that is something I really have to think about. I did how ever find the use of the normal maps difficult and this is something I have struggled with before in previous tutorials so I will have to go back and watch that video a couple of times to get it right.
All in all this weeks tutorials really surrounded all the questions I had been asking myself about my game design!
Signing off
-AK
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